Dimensional Button was created for 1-Bit Clicker Jam. As the name says, the constraints for that jam were:
For Dimensional Button I came up with an idea of having a typical "clicker game" that takes place in two parallel dimensions, and each time you press the Button, the dimension you are currently in changes. Additionally, time only moves in the dimension you are in, so to progress in both worlds you have to change inbetween every so often for the riches to amount to anything and to buy upgrades.
Aside from being a fairly simple game, I wanted to learn something new while working on the game, which I did - I managed to use XML to save and load the game state, which means the progress is not lost while you close the game.